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Practical Skills

Production Log

Production Log:
For the current assets I have made so far I have used 3ds max and I have used techniques such as bevel, extrude, NURMS subdivision, Inset. I created these assets because they would fit well within a hospital from left to right in the first screenshot A Wooden shelf, Hospital Bed, A chair and a syringe. 

Hospital assets production log 1..PNG
Production log 4.PNG
Production log 2.PNG

Production Log: Bed
For the bed I extruded the legs of the bed and I connected some parts together with the connect tool for example the railing and the headboard.

Production log 3.PNG

Production Log: Syringe
For the Syringe all I did was use a cylinder and then extrude and added bevels onto the cylinder to give it the shape of a syringe.

Production log 5.PNG

For the chair I ran into a problem where the holes of the chair would go too far into the box and overlap making it look bad so I fixed it by extending the edges making it look like it is in the screenshot this was a difficult asset to make and I feel like I could of done better with making it fit on the chair and I could of been able to texture the wooden part and the cushion part of the chair

Finished hospital bed.PNG
Finished Cardboard boxes.PNG
Finished shelf.PNG

For the shelf I just created a box and added lots of segments and extruded them I feel like I textured my shelf very well aswell I got the textures for the hospital bed and wooden shelf from Poliigon they offer good amounts of textures for free as well as better and more accurate textures that you may be looking for but they cost money.

I started exporting my assets into unreal engine I have now started constructing my map I added boxes to block off some entrances to a few rooms to make the map a bit smaller its a good way to block off a path giving the map depth and to not keep it so bland and uninteresting to the player.

During the last 2 weeks of production I have finished my map layout and I have started implementing some of my assets to fill in the empty blank space It is taking longer than normal due to me not putting my assets in the middle of the grid in 3ds Max so I have to rearrange the pivot point so now I know next time not to mess it up to make laying assets out more difficult.

added a few of my assets.PNG
added a few of my assets 2.PNG
finished layout unreal engine.PNG

During my last week of Production I wanted to add lighting and I thought of adding low intensity lights to give it a sort of dark, horror atmosphere I then realised that it wouldn't really work for an "abandoned hospital" since there wouldn't be any working lights so I put a Cube and used Subtractive and remove part of the roof to add in natural light I did this by also clicking on modes in unreal engine and I would use brush editing to give them an unnatural shape to make this would make it more realistic compared to my other idea however I would say it put a bit of a floor in my design as some parts of the map is really dark and you can't really see what is in the shadow. I also added more chairs to the main lobby and mirrored them as well as adding a hospital bed that I improved the length of to take up a bit more space in the rooms. I also added a window with another subtractive cube to give some of the badly lit places a better lighting.

Production logg 6.PNG
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